
Episcura Photo Reference - A great go-to site for free photographs to use as part of a photorealistic material or as real-world references of architecture, nature, animals, vehicles, etc.Supports PBR (physics-based rendering), has an available native Unreal 4 shader, and offers tutorials, support, and a gallery of incredible sample art. Marmoset Toolbag - The best realtime 3D art viewer out there.Integrates with 3DStudio Max via a simple plugin. Great for uncovering creation secrets, getting inspiration, and process investigation. Allows you to upload your own work for critique and see 3D art up close. Sketchfab - One of the best web-based 3D content viewers.A central location for new game artists to network and grow with a decent community to bounce their work off of for feedback. Polycount Forums - Great repository of game art with references, tutorials, and critiques.Incredible resource for inspiration as well as custom Photoshop brushes, 3D materials, and process videos. ArtStation - Where all game, concept, entertainment artists seem to archive their work, this is the place to see where commercial art is at now and will be in the future.Free trial, tutorials, and support are available. Adobe Photoshop - The most popular concept and texture creation tool.More complex than Unity, but offers forums, video tutorials and a support base that make it approachable. Unreal 4 Editor - Physics based rendering and integration with Substance Painter and Designer allow you to render your game art in stunning clarity and realism.Feel free to make an account, you’ll need one when classes start. Unity 2D and 3D Game Engine - Downloadable version of the latest Unity engine with support, tutorials, and access to everything needed to dip your feet into one of the easiest to learn editors out there.Autodesk Education Community - One-stop source for student learning versions of 3DStudio Max, Maya, and Mudbox with helpful forums, program support, inspiration, and reference.

While in college, take courses that will lead to a degree such as a Bachelor's of Fine Arts (BFA). You should be comfortable with observational and life drawing. We look for an art background that is grounded in traditional mediums: drawing, painting, sculpting, etc. Our art track focuses on traditional and digital work.
